Lego Star Wars II : Vehicles & Levels

Vehicles

Players can jump into vehicles and move about the levels with them. Unlike the original game, in which vehicles were on rails, vehicles are able to move freely wherever the player wants. The player's health hearts are replaced with metallic hearts, representing the health of the vehicle. If the vehicle's health is depleted when not in a vehicle-only stage, the character driving it will lose studs and be ejected; however, no matter how much damage a vehicle sustains, it will survive. Once a mini-kit set is completed, the player can drive that vehicle and use it in the "Minikit Bonus" level unlocked after finishing an episode's story.

Starships can collect Proton torpedoes, and Snowspeeders are able to tow bombs to help the player complete the level. For example, the Millennium Falcon might shoot an asteroid and uncover a proton torpedo. If a huge asteroid comes along that the Millennium Falcon cannot destroy with blasters, the proton torpedo may be used to destroy it. In addition, some ships can carry more torpedoes than others, the usual limit being three, but the limit for the Y-wing and TIE Bomber being five.
After a player collects all 180 minikit canisters found in the game, they are granted Boba Fett's Slave I to use in free play.

Levels

Just like in the first game where levels were accessed by entering doors in Dexter's Diner, levels in this game are accessed in the Mos Eisley Cantina. A large number of Star Wars locations are present, including Hoth, Bespin, Tatooine and the forest moon of Endor.

Episode bonus levels

After completing all chapters in an episode and collecting a certain number of gold bricks (8 for A New Hope, 16 for The Empire Strikes Back, 32 for Return of the Jedi), a secret entrance can be constructed in each episode's room (denoted by a question mark symbol) which contains three bonus levels.

- The first of these levels is Super Story mode, in which the player gets to replay the entire episode continuously. Added objectives that can be avoided are the records of obtaining 100,000 Lego studs and completing all six levels within a cumulative time of one hour. Nevertheless, finishing the Super Story mode, with or without all objectives completed, gives the player one gold brick.
- The other two levels consist of collecting 1,000,000 studs within a required objective of five minutes to gain a gold brick, as a character of the player's choice and as a minikit vehicle (if any minikit in the game has been completed, it can be used in any episode's bonus level; however, the more minikits are collected, the more options there are to use, and you are also able to play any collected minikit from the original game if you have a save file present.).
 

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